
Factsheet
Developer:
Outofthebit
Based in London, England
Founding date:
December 18, 2008
Website:
outofthebit.com
Press / Business Contact:
press@outofthebit.com
Social:
twitter.com/outofthebit
facebook.com/outofthebit
Releases:
Planetquest
Soundride
Superarcadefootball
Address:
unit 7, the 1929 Shop
Watermill Road, Merton Abbey Mills
Wimbledon, London
SW19 2RD
Phone:
+44 (0)7833710220
Description
OutOfTheBit is a passionate London-based independent mobile game studio. We believe in the creative possibilities of modern games, and we try to make interesting interactive products that anyone can enjoy.
History
OutOfTheBit was founded in 2008 by Ali Motisi with the aim to produce simple, beautiful and interesting games, originally focusing attention on the mobile market. With chart success in the classic/board games genre, Ali started development on an original and experimental project: Anima, an online multiplayer game set in a magical and colourful world. OutOfTheBit develop their own in-house tools which give their games a distinct look; a vectorial graphic editor called “Stork”, an advanced music tracker and audio engine named “SongBird”, as well as their own well integrated framework “The Pipe” are the main weapons in the OutOfTheBit game development arsenal.
Projects
Videos
Anima : Announcement TrailerYouTube
Stork : The Anima EngineYouTube
Images
There are far more images available for Outofthebit, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Logo & Icon
Awards & Recognition
Selected Articles
- "...Anima is a pretty unique-looking game."
- Chris Priestman, Pocket Gamer - "It may look cute, but there's a brutal heart beating under the skin of this multiplayer iOS game."
- EUROGAMER EXPO , Eurogamer blog - "A strategy game, real-time, set in an amazing world only made of vectors."
- Indie Vault ,
Additional Links
Company Link #1
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Team & Repeating Collaborators
Ali MOTISI
Game Developer
Arnaud DE BOCK
Game Designer
Alessia PIZZITOLA
Game Developer
Rosalia TRUPIANO
PR
Raffaele BRIGNONE
Game Developer
Simon HAINES
Audio
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks